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Autodesk maya arnold
Autodesk maya arnold









autodesk maya arnold

renderable - the "True" parameter means that this layer is set as renderable and will be rendered, if the parameter is displayed as "False" it means that the layer is set as non-renderable and will not be rendered.You can check two settings for each layer you created: Render layers - In this window, you will find information about the current settings for render layers created in a given scene. If you decide to activate this option, please make sure to set a different project name (other than the default one). Otherwise, our plugin may not detect the new assets and thus won't upload them.

autodesk maya arnold

In this case, all assets will be uploaded again, and you will be sure that you are using (new) modified assets. New project name – If you have already uploaded a project and are going to submit the same scene (from the same project) but using modified assets (named the same as previously), we recommend using this option. Override resolution - after enabling this option, you can edit the settings for the resolution of your scene. It is important to input the correct range to ensure that the desired frames are rendered. ‍ frame range - is the field that allows you to set the start and end frames for the rendering process. Here's an example guide on how to prepare caches for X-Gen: X-Gen) - If there are dynamics / particles features used in the scene, you should create a cache file for them and properly link it in the scene.

  • Render region should be off, however, should you require it, you can turn it on but let us know on the live chat, we will set up render region values on our end.
  • We will check for the plugin availability and purchase options.
  • Plugins – we support a lot of Maya plugins & addons (Yeti, Ornatrix, PhoenixFD, Golaem, and many others), however, if you are using some extra add ons, please send us the info.
  • In the case of a single frame, please enter the same value for start / end frame.
  • It is best to set the "Frame/Animation" mode as "name_#.ext” and put in the range of frames you need to render.
  • Please make sure you have a renderable camera selected and it is not named the same as the default ones: persp, sideShape, topShape, frontShape, perspShape etc.
  • Information on how to properly Set a project in Maya you can find here:
  • To upload your scene, you should have it prepared in the correct project directory structure, and the scene file should be in the folder named: scenes.
  • Please keep in mind that we render to frames – not animations – so any kind of animated output formats like.
  • Output – should be set the same way as when rendering on your local machine.
  • Supported versions of Maya - 2016 and above.
  • autodesk maya arnold

    Open your scene in Maya and prepare it for rendering on a render farm.











    Autodesk maya arnold